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-
- #include "includes.h"
- #include "installergui_data.h"
-
- /********************************************************************
- *
- * DESCRIPTION
- *
- * when the InstallerNG evaluates a SWINF function, then it calls
- * igui_SWING_Mode(app, TRUE) if it starts to interpret the arguments
- * and calls igui_SWING_Mode(app, FALSE) when it leaves the SWING
- * function. you should note in your private application structure,
- * that you execute inside of a SWING environment, because you must
- * distinguish the execution modes, when you wait (see the igui_WaitApp
- * function.
- *
- * IN: application - pointer to the private application structure
- * mode - TRUE or FALSE, depends on whether the InstallerNG
- * enters (TRUE) or exits (FALSE) the SWING mode
- *
- * OUT: the mode argument itself
- *
- */
-
- /********************************************************************
- *
- * STATIC
- *
- */
-
- /********************************************************************
- *
- * EXTERN
- *
- */
-
- /********************************************************************
- *
- * PUBLIC
- *
- */
-
- /********************************************************************
- *
- * CODE
- *
- */
-
- BOOL __asm igui_SWING_Mode(register __a0 APTR application,
- register __d0 BOOL mode)
- {
- #ifdef DEBUG
- DEBUG_MAKRO
- #endif
-
- {
- struct Application *app = (struct Application *) application;
-
- // keep the mode
- app->app_SWING_Mode = mode;
-
- // switch to SWING mode
- if (mode)
- {
- igui_NameProceed(app, app->app_Texts[BUTTON_NEXTPAGE]);
- igui_NameCancel(app, app->app_Texts[BUTTON_PREVPAGE]);
- }
-
- // reset from the SWING mode
- else
- {
- igui_NameProceed(app, (char *) app->app_GlobalEnv[GENV_PROCEED_BUTTON]);
- igui_NameCancel(app, (char *) app->app_GlobalEnv[GENV_ABORT_BUTTON]);
- igui_DisableCancel(app, FALSE);
- }
-
- return (mode);
- }
- }
-
-
-